We create instruments that remove limitations, and let you ride the wave of inspiration.
We create instruments that tell stories.
We live in a world that is already processed and edited in so many ways that sometimes we lose the idea of what is real. There are tons of amazing sample libraries available right now, but most of them are heavily processed - be it EQ, noise reduction, compression or tuning. We stay away from this to keep the authentic and original sound that is in the recordings.
Even though sampling can be painful and really boring we always keep the recording process as musical as possible. To us those small .wav files are not just data - they are music!
One of the things we have understood after years of sampling is that those small imperfections (a high french horn sample being a bit flat) can bring that missing realism to your MIDI mockups. Believe it or not, but it's the same when it comes to mockups: Nothing beats the real thing!
Having the concept of "living and breathing" samples as a foundation for all of our libraries this, as a matter of course, also means that we fully commit ourselves to developing updates even years after the initial release of our products. If you find any bug or have a feature request for one of the products you bought from us, we highly encourage you to write us an email. We listen to everything you have to say. In the past lots of features users suggested made their way into new products or versions, so do not hestitate to get in touch.
Strezov Sampling was founded by full time composers, who were in need of easy to use sampling tools, without the requirement to add hours of programming to achieve realistic and professional sounding results.
Especially known for unrivaled virtual choirs we push the boundaries of what is possible to achieve with sampling right from our foundation in 2012. We are proud to say that our instruments can be heard in countless Triple A productions used by top-notch composers and music producers around the globe.
Musicians, technicians and artists in search for sounds that move.
Bulgarian composer, conductor and orchestrator George Strezov has always been fascinated by music and sound, by its connection to how humans perceive the world around them differently depending on the music they listen to. This is the reason why Strezov Sampling was founded in 2012 - a company that would create storytelling tools for composers across the globe.
Apart from sampling, George has written music for various video games, feature film and TV shows, as well as concert music, library music, advertisements.
Alexander Koev is a composer, audio editor and programmer from Bulgaria. During his music career, he took part as music composer and sound effect engineer in some game projects (the popular "Gangsta' Race" for PPC) and theatrical productions. He has joined the Strezov Sampling team in the beginning of 2013 to work as sample editor, conceptual designer and kontakt scripter for "Rhodope: Ethnic Bulgarian choir" library. He also wrote some of the library's demos.
Alexander Kostov began his music studies at the age of 17 and shortly after that he began his first professional steps in the area of film music. He made the music for various projects, such as movies, video games and commercials. In 2015 Alexander joined the Strezov Sampling team, where he helped create high quality sample libraries, used all around the world by famous Media composers.
Iavor Pachovski is a composer, producer and sound designer working primarily in the field of video game music, trailers, commercials, podcasts, etc. Having a background in rock and metal music and being passionate about experimenting with different kinds of instruments, sounds and all kind of audio contortions.
Boyan Yordanov has a degree in graphic design and book illustration. He’s working freely both with traditional and digital media. That visual flexibility allows him to develop the artwork, design and UI of Strezov Sampling’s products since 2019.
Robin Birner is a composer and producer from Germany. As Co-Founder of the German studio "Audinity" he has written music for several acclaimed videogame franchises like"Hearts Of Iron IV", "Crusader Kings 3", "Victoria 3" and "Europa Universalis IV" by Paradox Interactive as well as "SpellForce Conquest of Eo" and "Knights Of Honor II: Sovereign" by THQ Nordic. His verve for audio production has lead him to serve as a mixing engineer for videogames and movies such as "The Old Way" staring Nicolas Cage and "Wolcen: Lords of Mayhem".
Azad has degrees both in composition and sound engineering from Bulgaria's National Music Academy. He's been responsible for the recording of the concerts of the AGBU Sofia chamber Orchestra from 2008 to 2012. He joined the Strezov Sampling team in the beginning of 2017 as a sample and Kontakt editor. To keep himself occupied, he plays the bass and the ukulele, as well.
Hristian Hristov, also known as IMP, is a Bulgarian Hip-Hop producer and performer. He has also filmed and directed multiple music videos and short movies.
Simeon Edward is a passionate composer and multi-instrumentalist. His love for music was born when he first touched the piano. Later on, he graduated in classical piano. His background helped him with his new passions – composition and orchestration. Currently, he focuses on creating audio for TV and media projects that involve composition, orchestration, and score preparation.
Despite his architectural background, Kiril is a professional guitarist (both session and live) who plays with various bands and singers. Thanks to his attention to detail, our sample libraries become as playable as they are in the final release version.
Hristiyan Georgiev is a kaval player, performer, producer and arranger. His passion for music started way back when he became a member of his school choir as a child. Hristiyan has worked with some of the most prominent musicians in Bulgaria on a variety of projects, and also toured the world with his own ethno band Oratnitza. He is mainly insterested in experimenting with sound design in search of the subtle balance between acoustic and electronic music.
Tsvetan Topalov is the person who helps in identifying and advising on the solution of any issues, which may occur during the product's development. He handles support questions and makes sure that the users are able to experience the Strezov Sampling products to their full capacity based on current information about system changes and OS/software updates.
Sample library beta-testing: Hristo Hristov, Milen Kukosharov
Collaborators and guest producers: Casey Edwards, Gerhard Westphalen, Jasper Blunk and Oliver Codd, Seth Tsui, Michael Seifert, Saad al-Hussainy, Henri Vartio, Robin Birner
Additional programmers: Leonard Schneider, David Healey (X-tant Audio), Justin Matthews, Matt Constantine
Design: Koke Núñez Gómez, Lyubomir Iliev, Ryan Strong, Kiril Dikov
Sample Editing: Blake 'Blakus' Robinson, Elan Hickler (Soundemote), Henri Vartio, Michael Morone, Audun Jemtland, Christian Alexander, Zornitsa Slavova, Zhivko Vasilev, Kiril Dikov, Stefan Cekov, Dobromir Kissyov, Boris Nenov, Hristo Penev, Velislava Georgieva
Contracting made by Four For Music and the Sofia Session Orchestra & Choir.
All sessions engineered by Plamen Penchev, Vladislav Boyadjiev & Angelia Vihrova @Sofia Session Studio.
A BIG THANK YOU TO ALL OF OUR WONDERFUL MUSICIANS, OUR BETA TESTERS AND THE WORLDWIDE AUDIO COMMUNITY!
A fantastic and convincing sounding choir library with a sleek and accessible interface. I love the new phrase builder. It’s unbelievably powerful, yet incredibly easy to work with, allowing me to quickly create simple or complex phrases, edit them and save/recall them for later use.
I love the approach of the Strezov Sampling team - they not only try to preserve the rawness of the live recording, but make inspiring and experimental products like the Aleatoric Modular Series or the Rhodope Ethnic Bulgarian Choir! In today's competitive market where each composer is expected to bring something unique, different and fresh, such collections become the perfect tool. I highly recommend their sample libraries!
Because of your libraries I can write like I'm writing for a live session.
“I am very impressed with the Strezov products. The JADE Orchestra is one of my favorites and is a staple in my project templates. I love the versatility of the library, as well as the depth and intimate detail of each patch. I really love the new percussion patches. One of my favorite aspects of the library is that there are both soloists and ensemble patches for many of the instruments. This realism allows me to give filmmakers and producers accurate and authentic sounding demos quickly.”
Storm Choir 2 and Thunder played such an important role in my most recent fantasy RPG project. It's been difficult for me to find a choir library that's not only huge-sounding, but also well-programmed, and Storm Choir 2 really fits the bill. It's become my go-to library when I need a power choir!
Strezov is a brilliant sampling artist. There is a level of musicality and detail that is incredibly impressive.
The Strezov Sampling Team has definitely filled a gap in the sampling world! What really blew me away was Storm Choir II which easily has become my go to choir sample library when it comes to epic choral arrangements ... and it is never getting replaced!
When it comes to creating a virtual instrument, there is a delicate balance to be found between well-programmed and too perfect. Strezov has managed to find that balance point, with every one of their beautiful sample libraries including just enough imperfections to sound incredibly realistic.
I cannot say enough about Strezov Sampling's Afflatus. Out of the box, it just works. AND it works in any size that you need. From a small section for intimate compositions to thunderous sections for dramatic film scoring. Afflatus had every articulation I need, and is my go-to string orchestra every time.
Throughout the last close to 10 years, both the X3M percussion set and the Afflatus series have proved to be vital parts of all my sketches.
Strezov's AFFLATUS BRASS is my new front-line weapon for orchestral brass. The new Velocity Dynamics Influencer feature is immediately useful in my workflow, and the ability to switch instantly between sustain, mono-legato, and poly-legato is another massively useful feature. And the sound is all I could hope for, from delicate to brutal, from intimate to massive, from up close to miles away. Supreme realism, instant playability, and world-class tone. A massive thumbs up!