Strezov Sampling

€79.00 €129.00 * VAT excluded Add To Cart

Architecture of Sound

Hear and see the ingenious result of a chance discovery. The definition of "unique sounds" - 8 one of a kind acoustic sculptures. Perfect for Horror Scoring or any Audio Production which is in need of some breathtaking never before heard sounds.

Video Demos

Audio Demos

Helvete Sanger by Hristo Penev
Deathmatch by Alexander Kostov
The Great Architect by Simeon Edward
Teeth by Angel Simitchiev

DESCRIPTION Product manual

The ARCHITECTURE OF SOUND

A collection of deeply sampled custom built instruments, which we call sculptures. Perfect for Horror Scoring or any Audio Production which is in need of some breathtaking never before heard sounds.

All the organic sounds within the library are produced by 8 different sculptures created by Bulgarian sculptor Martian Tabakov.
We recorded those strange and charismatic sounds while “playing” on each of those sculptures with a number of different mallets, sticks, brushes and of course, bows.

Afterwards we processed them and arranged the performances into production ready loops and musical sound effects, while treating each sound like an articulation you would find in one of our orchestral collections. Due to that ARCHITECTURE OF SOUND is still a playable virtual collection and not just a pile of oneshot samples.

Built for the full version of Native Instrument's Kontakt ARCHITECTURE OF SOUND can be further tweaked and customized thanks to the brandnew UI, which is based on our X3M Percussion Engine.

 

 

The ARCHITECTURE OF SOUND library consists of a single template patch with which you are able to build your own music soundscapes and effects. The playing range of the keyboard is split into two categories: Tonal and Atonal sounds.

On the lowest two octaves of the keyboard (C0 and C1) you have 4 atonal zones, which can be used to load and play any of the percussive sounds within the library from the browser in the center of the GUI. Those 4 zones are functioning the same way any of our other X3M engine libraries do - any of the keys within a zone is cycling through the round robins of the selected instrument.

After the mentioned 4 percussion zones, there are two more tonal zones, each with a range of 2 octaves: first tonal zone starting at C2, and the second one - at C4. On each of those you are able to choose, load and play any of the tonal instruments, divided into 7 different categories - Drones, Drones 2 (Sound design), Tonal Percs, Bells, Bends, Reverses, Loops.

 

The content of the library was recorded in Sofia Session Studio A with 3 microphone positions - Close, Decca and Hall. For each of those, you have the option to Purge (the ON/OFF button), Solo or Mute. In addition, you can adjust the volume and the stereo width.

 

 

OVERVIEW:

  • 8 one of a kind accoustic musical sculptures played and recorded in an ambient hall
  • Over 100 curated unique sounds split among different categories like Loops, Booms, Hits, Scrapes, Drones, Tonal Perc, Bells and Reversed
  • Production ready content as well as organic and raw material
  • 3 Microphone Positions (Close, Decca, Hall)
  • Playable Patches with multiple Dynamic Layers and Round Robins
  • Further processing made simple thanks to a brandnew custom built UI
  • Map your own Template Patches using the X3M Percussion Browser and Mapping Features

 

AVAILABLE NOW on Intro Price for € 79.00 (Intro Price offer ends November 14 2022 -  Normal Price € 129.00)

Complete list of articulations and instruments available in the manual.

€79.00 €129.00 * VAT excluded Add To Cart

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